Given that this whole project is about horror, the supernatural and conspiracy theories, let me make one thing very clear from the outset, I am not one of these people who believe in everything. I do not consider myself a conspiracy theorist, rather I find myself fascinated by them and the way they form, especially when they seem to go to greater lengths than any conspiracy to be justified.
I don't believe in every supernatural story I hear, although in a lot of cases (to paraphrase the X-Files again) I'd like to believe, everything has to be tempered by evidence.
I guess, what I really like is the unknown, which is probably why I became drawn to horror stories, conspiracy theories and the supernatural in the first place. The RPGs I've enjoyed the most as a player, are those where the truth behind the world is revealed in small chunks, with dawning realisation coming as a true joy (but more of this in an upcoming podcast episode).
Of course, everyone has a different opinion and I value this, but please don't expect me to automatically support every ghost story or creature tale I come across. I'm neither a Mulder nor Scully, just someone who has had a fascination for the unusual as far back as I can remember.
Thursday, 23 May 2013
Wednesday, 22 May 2013
Music to my ears
Music has always been a big part of my gaming experience, so when I first started podcasting, it became a part of that also. however one of the biggest challenges I faced with Project:Shadow was finding a suitable theme tune.
You would think I'd remember a detail like that before setting out to select a theme for this new project, wouldn't you.
Of course not.
With podcast and video segments to take into account, the right music became all the more important and I wanted something not only to suit the subject matter, but also capture some of the energy and sense of fun I hope to bring and stay distinct from other shows I'm sharing genre-space with.
I started listening to music through the "podsafe" sites almost two months ago.
Tonight I spent some time on freemusicarchive.org, looking through a potpourri of genres and found quite a few candidates (certainly some that will appear in the shows at some point). Then, finally, I found it. A tune that caught my attention immediately and virtually taunted me to use it. Well, it now sits on my hard-drive ready for use.
I'll say no more yet, you'll have to wait for the full unveiling first, but I'm very happy with this and it means another part of the project is hammered down now.
You would think I'd remember a detail like that before setting out to select a theme for this new project, wouldn't you.
Of course not.
With podcast and video segments to take into account, the right music became all the more important and I wanted something not only to suit the subject matter, but also capture some of the energy and sense of fun I hope to bring and stay distinct from other shows I'm sharing genre-space with.
I started listening to music through the "podsafe" sites almost two months ago.
Tonight I spent some time on freemusicarchive.org, looking through a potpourri of genres and found quite a few candidates (certainly some that will appear in the shows at some point). Then, finally, I found it. A tune that caught my attention immediately and virtually taunted me to use it. Well, it now sits on my hard-drive ready for use.
I'll say no more yet, you'll have to wait for the full unveiling first, but I'm very happy with this and it means another part of the project is hammered down now.
Thursday, 16 May 2013
How close?
Well, I promised myself I'd be up and running by June and whilst that is still on schedule, I can't help but feel that its alarmingly close.
There's still a little team-building to do here and some write-up work on some of what I've already prepared, but the formats are slipping together nicely and I have the base-level equipment I need, with some nice technological assistance sitting in the wings to help take things to the next level.
I guess the next stage is to get the website live prior to launch, so that should keep me busy this weekend, as what I have in place so far shows up slightly different across the three browsers I've tested it on (with Chrome, impressively, giving the best results).
There's still a little team-building to do here and some write-up work on some of what I've already prepared, but the formats are slipping together nicely and I have the base-level equipment I need, with some nice technological assistance sitting in the wings to help take things to the next level.
I guess the next stage is to get the website live prior to launch, so that should keep me busy this weekend, as what I have in place so far shows up slightly different across the three browsers I've tested it on (with Chrome, impressively, giving the best results).
Friday, 19 April 2013
Come together... right now
Well, things are slowly progressing here. I've managed to pull a lot of the background resources I need together and whilst there's still a lot to go, I've been laying the seeds for the gameplay video work I need to do, but now have to get a reliable team together for the outside broadcasts.
You see, CT is planned as a highly multi-media site, with written work, podcasts and video segments, all taking slightly different approaches to the subject matter, so all in, I'm giving myself a lot of work. All I can say is thank goodness I have a wife who may not share my crazy interests, but gets me enough that she'll allow me to indulge them in this way, after all, she has been good enough to help me record some of the early footage I'll be using for our introductory video.
Old Project:Shadow listeners will have heard my partner-in-crime before, as she did the bumpers on the old shows, so I wouldn't be surprised if she ends up cameoing in this new work.
You see, CT is planned as a highly multi-media site, with written work, podcasts and video segments, all taking slightly different approaches to the subject matter, so all in, I'm giving myself a lot of work. All I can say is thank goodness I have a wife who may not share my crazy interests, but gets me enough that she'll allow me to indulge them in this way, after all, she has been good enough to help me record some of the early footage I'll be using for our introductory video.
Old Project:Shadow listeners will have heard my partner-in-crime before, as she did the bumpers on the old shows, so I wouldn't be surprised if she ends up cameoing in this new work.
Saturday, 6 April 2013
Groovy!
In honour of the release of the new Evil Dead movie, Eden Studios are selling their Army of Darkness RPG in PDF format for the knock-down, drag-out price of $10 (which is significantly less in good old British cash).
Considering that this is a Unisystem game like Buffy, Witchcraft and All Flesh Must Be Eaten and the original paper version is still in my collection despite numerous purges, I'd say this is a pretty good offer. Check it out over on Drive-Thru RPG whilst the offer still lasts.
Considering that this is a Unisystem game like Buffy, Witchcraft and All Flesh Must Be Eaten and the original paper version is still in my collection despite numerous purges, I'd say this is a pretty good offer. Check it out over on Drive-Thru RPG whilst the offer still lasts.
Todd Breitenstein...
Like many other gamers, I was saddened to read about the passing of Todd Breitenstein, creator of the Zombies!!! series of board games, amongst others including the excellent When Darkness Comes.
Clearly I wasn't the only one saddened, as Pinnacle have gone to the extent of releasing a special edition of one of their Savage Worlds PDF supplements, Zombie Run, with the proceeds going to Todd's family.

So if you run Savage Worlds, or just like horror zombie games, or feel like being nice in general, follow the link above and drop $7.99 on this.
Clearly I wasn't the only one saddened, as Pinnacle have gone to the extent of releasing a special edition of one of their Savage Worlds PDF supplements, Zombie Run, with the proceeds going to Todd's family.
So if you run Savage Worlds, or just like horror zombie games, or feel like being nice in general, follow the link above and drop $7.99 on this.
Welcome Aboard
Woo, yeah. Post number 1!
Sorry, thought I'd get that out of the way.
Welcome the the Carpe Tenebris blog, which is where we'll be keeping you up to date with news about the site and about anything we feel is related to our subject matter. We'll try to keep site news to a minimum and will occasionally link outside when we come across something we feel may be of interest.
The bare bones of the site are currently beginning to come together on www.carpetenebris.co.uk and whilst I'm not planning on having everything in place before June, there's every chance that it could be runnign with all the basics in place by then.
As a heads up, when we create new RPG material on the podcast, or create our own spin on myths and legends, the plan is to release gaming stats for two systems, Three Hombres' "Dark Conspiracy" and Pinnacle's "Savage Worlds", with the ultimate plan of building up enough background to create a reasonably cohesive campaign world for either of these games (part of a setting I previously coined "Dark Secrets" when I first started putting things together some years ago).
Anyway, enough for now, read on and enjoy.
Sorry, thought I'd get that out of the way.
Welcome the the Carpe Tenebris blog, which is where we'll be keeping you up to date with news about the site and about anything we feel is related to our subject matter. We'll try to keep site news to a minimum and will occasionally link outside when we come across something we feel may be of interest.
The bare bones of the site are currently beginning to come together on www.carpetenebris.co.uk and whilst I'm not planning on having everything in place before June, there's every chance that it could be runnign with all the basics in place by then.
As a heads up, when we create new RPG material on the podcast, or create our own spin on myths and legends, the plan is to release gaming stats for two systems, Three Hombres' "Dark Conspiracy" and Pinnacle's "Savage Worlds", with the ultimate plan of building up enough background to create a reasonably cohesive campaign world for either of these games (part of a setting I previously coined "Dark Secrets" when I first started putting things together some years ago).
Anyway, enough for now, read on and enjoy.
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